Feng Zhu
I think the artist that relates best to the field I would like to get into would have to be Feng Zhu.
Feng is a well known concept artist in the entertainment industry who has done work for various Hollywood studios and game developers, Including Electronic Arts, Disney, Sierra, Universal, and the Skywalker Ranch where he worked on Star Wars Episode 3. He has also worked closely with top film directors such as George Lucas, Steven Spielburg, James Cameron, and Michael Bay.
Excluding his professional work, he has also been teaching at the Art Centre College of Design in Pasadena and making DVD tutorials for Gnomon Workshop: http://www.thegnomonworkshop.com/store/product/125/The-Techniques-of-Feng-Zhu-1#.UXEJBcXA_ng
Also Feng opened a school in Singapore called FZD School which teaches concept art for the entertainment industry with Feng himself as a teacher. The school was founded in 2009. The school cover various topics such as video games, feature films, theme parks, consumer products, toys, and set designs.
http://www.fzdschool.com/index.html
Here is a Interview with Feng Zhu where he talks about a game called Planet Arkadia and inspiration he looked into for the project, also which creation excites him the most.
http://www.youtube.com/watch?v=nhkfPiZfMMc
Feng also has a YouTube Channel where he posts regular lengthy video tutorials of his processes whether is be black and white studies, or RPG landscapes for games or creature sketching. After several episodes he will occasionally post a Q and A video where he answers questions from all of fans that watch his videos.
In his videos he talks about things in the entertainment industry and what things to practice on if you want to get into the industry, things like good time management.
http://www.youtube.com/user/FZDSCHOOL?feature=watch
I find Feng Zhu really inspiring because he has so much experience in the field and he's always willing to try and teach people and help them out. The technique I'm interested in the most though is the way he uses photos and textures so much. He places photos over his paintings in almost every painting he does. He has massive folders on his computer full of photos he has taken which he can use in his paintings. I think if I was to use this method into my paintings it will give them a much more realistic feel to it and give much more detail.
Trying to paint in the same style as Jorge Jacinto using the same brushes.

Here is another piece done in the style of Blink using his brushes.
Elder Scrolls Online
Artwork from here: http://conceptartworld.com/?p=17004
I was going to look into the artwork for the game Skyrim in the elder scrolls series but I couldnt actually find to much artwork for the game. So I decided to do the Elder Scrolls Online because there is currently a lot of hype and media attention about this game at the moment as its still in development and the release date is near approaching. Plus there was lots of artwork to use.
I really like the cold and dark feel to the artwork, it reminds me a lot of the Iron Age with a dark and gritty touch to it. I think when it comes down to creating ideas for my landscape I'm going to try and use elements from the artwork and the world this game is set in because when your playing the game it really feels like your in a fantasy world so I want to try and figure out what elements give it that feel and include them in my painting.
Robin Olausson http://robinolausson.portfoliolounge.com/work/546
Again I couldnt find much information about this artist, but here is what I managed to find out:
Robin works as a concept artist at Gameloft Madrid. He previously worked as a freelance concept artist, working with clients such as Square Enix, Sony, and Darksidegames. Robin studied at the School of Future Entertainment Sweden.
The reason I wanted to look at Robin's work was because this image really caught my eye while flicking through.
Deciding on Game or Film Concept Art for my Project
I've been looking into game and film concept art and have noticed slight differences between the two....
Game concept art tends to have a more 'painted' feel and look to it compared to film concept art. Games have a more creative look and are not highly detailed because they are only concepts. For landscapes they mainly block out the forms and simple lighting, once that is achieved they through on some textures to give it a little more detail because its less time consuming than painting everything, time management is critical in concept art because you don't want to waste time making something heavily detailed when the client might not even like it.
Film concept art goes for a more Matte Painting style which is basically making artwork by putting photo's together and making things to a near realism level.
I looked into a bit of how Rivendel from the Lord of the Rings was created.
For Rivendel the team actually created a model to use for the film which would be placed on a green screen.
Here is the model they used for the film.
http://www.youtube.com/watch?v=VHJN61AdHe8 Link showing some models and ways they created the sets.
in this image you can see the techniques used really well. The red area indicates where the real set is which they actually built. The blue area is where the model of rivendel was used and behind that in the green area is a matte painting done. The blue and green areas would have been a green screen.
I think I'm going to go with game concept for my project because I mainly specialize in painting and haven't delved into the matte painting side of things yet, although I do use a few textures here and there. Also I think the process for game concept is a lot more fun painting from scratch.
Questionnaire Results
Before I made my questionnaire I decided to do a little mind up of possible things to include in my game environment. The race, setting, time of day/ year etc. I thought this would be a good way to generate possible questions to use in my questionnaire.
Se here is the results I got back.
It looks like from votes that elves received the highest vote. Mountains and forest both scored the same along with spring autumn and winter scoring the same also. I think what Ill do now is combine the ones that got the same scores into my artwork, for example using a riverside in a forest with mountains in the background.
I think doing the questionnaire was really good method to generate ideas and give myself some sort of brief to work from. Because before I new I wanted to do some kind of landscape concept art for a game or film, but usually for this sort of thing you would be given a brief to work from, so I had nothing to really go on at first. Now from the results I have something I can work from to take me to the next stage of finding architecture styles and reference images to then going onto thumbnails for the final piece.
What program will I be using?
For digital painting most professionals would recommend Adobe Photoshop because, as well as being able tp paint in the program you also have so many different effects and filters to use, because photoshop was originally a photo editing program. There is of course other painting programs to use like Coral Painter which has been around for nearly just as long as Photoshop. Coral painter specializes in painting and nothing else whereas Photoshop can do many different things, even 3D. I do think using a painting specific program could be beneficial but I have more experience using Photoshop as I've been using it for several years now to do my own drawings and photo manipulations.
Different media, materials and techniques
Here is a sketch I did using a 2H pencil, I done this keeping my questionnaire in mind. I find using pencils for your first sketches is a great way to get your ideas down because you can quickly scribble in things that come to your head. Afterwards you can then take your image into Photoshop and start to refine it and then begin your painting over the top.
Thumbnails
Here is a few thumbnails I've been working on bearing in mind the results I got back from my questionnaire.
Each image only took around half an hour, I don't want to spend ages on these as they only thumbnails. I'll probably produce a few more of these because they are a great way to produce different ideas. Once I have enough thumbnails I'll then pick one of them and refine that painting into a high quality image.
Evaluation of Research
I'm really happy with the research Ive been able to gather. I looked into several things and explored different techniques. The thing I was most happy with was my questionnaire. When I started the project I knew I wanted to dome some form of landscape concept art but this kind of thing requires a brief to work from else it wouldn't really be 'concept art'. So the results from my questionnaire gave me a rough brief to work from which I'm really happy about. After that was sorted I started looking into reference images of architecture and the kind of paintings I'm looking to achieve, to give some sort of image in my head of what I would like to produce. For my final painting I'm going to try and use the same style as Blinck, I've produced similar paintings in his sort of style and I'm confident I'll be able to do it.













