Friday, 17 May 2013

Time Plan



10th May

this part really consists of researching that I want to create. So for me this was looking into forests and vegetation and how they look in certain lighting, the different colours, scaling etc. I'll also look at other artists work on this topic to see there different techniques and how they create there image.

17th May

This is part is similar to the image referencing as I would still be doing that. But on the side I would be starting to create quick sketches and thumbnails to try and get some ideas down. I would also be thinking about my colour palette and how my scene is going to be set up.

24th May

Here I would be well into doing my thumbnails and sketches trying to generate different ideas and also combining ideas into the same image. This part is critical in my process because without doing this it would take much longer to find out what I want to paint for my final image. This is a good and quick way to generate ideas.

31st May

Here I am coming to an end of thumbnail drawings and beginning work on my final image.

7th June

Now I am only working on my final image. I'm going to allow myself around 4 - 5 hours to complete this I would already have the thumbnail with rough detail in so there would be no need to try and think about all the forms, composition and how things are set up as this would already be done. Therefore It wont take me as long as possible.

14th June

Now I'm making some finishing touches on my final image while getting the recordings together and editing them in Sony Vegas. Rendering time for each clip would be about an 40 mins then the final render will take around half an hour.

21st June

Now I am setting up how I will present my work at the summer show. I was thinking of using a computer screen to present my speed painting and then print out the final image of my art work on A3. I will also have some work in progress images hanging up. I thought about having a second computer next to everything with Photoshop open and a tablet for people to try out on the day, so they can see how I create my paintings.

Wednesday, 15 May 2013

Comments

This blog has been monitored by various tutors and you have responded to the verbal feedback give..,. e.g. research into film visual construction.

Thursday, 9 May 2013

Task 3


Time - Half Hour

Here is a quick painting I did from reference. The reference was a screenshot taken in game of 'Skyrim'. I wanted to do this because I really liked the colours used in this particular area of the game, I think they have a really big impact on the mood. Also the time of day used in the game was morning which created long shadows and pools of light coming through which is one of the things I wanted to practice trying to paint.





Here is some quick thumbnails I started creating to generate ideas for my final piece. I did like these but felt they were to open spaced to be set in a forest, apart from the bottom right which is more what I wanted to head towards.

I thought I would try to add colour to these as I feel that's something I'm lacking in and from researching artists, they all say adding colour to black and white images is easier than painting straight from colour.
To do this I create a layer above my black and white painting, then change the blending mode to colour or overlay and start laying down some colours.








This is an image I painted using all the techniques and processes I learnt from my research. I used the same brushes as the artists I looked into, they have some really useful brushes which consist of various textures fro rocks plants and trees. I'm also still experimenting turning a black and white painting into colour as a lot of artist say that its a lot easier this way.

Thursday, 2 May 2013

Presentation Blueprint


PRESENTATION BLUEPRINT





SLIDE 1: INTRODUCTION
Name: Will Roberts
Course: Interactive Media in Game Arts

 

Project Title: Fantasy Landscape Concept



Date:02/05/2013
Engine/Software: Photoshop Cs5 Extende

 

 

 

SLIDE 2: IDEA


Idea:

Stand Alone Game Environment / Level Design/Character Design etc..
Concept art for a fantasy MMO RPG game landscape set in an ancient elven forest. 

Software: Photoshop CS5 Extended

Description: I chose this program because it is one professionals use and recommend. As well being able to paint in it there are many different editing tools you can use. Also I have more experience in Photoshop as I've been using it for several years now to do my own paintings.




SLIDE 3: SETTINGS, THEME AND LOCATION


Environment Setting:

*   Fantasy
*   Forest
*   Riverside

Theme:
*   Elven
*  Ruins
*  highly detailed
*   Style of Blinck (Jorge Jacinto)
*   Nice mood and Lighting


SLIDE 4: PROJECT PURPOSE/TARGET AUDIENCE


What do you want to create?: 

I want to create a fantasy elvish forest with massive trees and over grown vegetation with rivers/ streams and waterfalls running through it. 

What do you want to Learn or Improve?:
 I want to learn the whole production process for creating concept art as I have never experienced this before. I think it would be god for me because this is something I want to get into as a job in the future.

What do you want to the Player/Viewer to Experience?:
 I want the viewer to experience a really heavily fantasy setting which has nice cool colours and a great mood and feeling to the image.

 

SLIDE 5: FEATURES


Features/Content List:

Big trees 
Overgrown plants
Oversized plants
Waterfalls
Streams
Rivers
Ruins
Sketches
Thumnails
Final Piece
Final Piece printed
Speed Painting

 



SLIDE 6: PHOTO/REFERENCE AND INSPIRATION



Photo Reference:


Research:
 I looked into different artists work. Tried using the same styles and techniques as them using there brushes provided on there websites. Looked into a bit of film development. 
Researched different art works that are in the same style for what I want to achieve.
Looked into what colour palette I want to use.
The architecture

SLIDE 7: STORY (as a Game point of view)

Story:


How?
How did the player arrive in the environment? What were the events that brought them here?

Why?
Why is the character here? What purpose or what goal are they to achieve?

What?

What happened to the environment prior to the player arriving here?


 

SLIDE 8: UNIQUENESS&ORIGINALITY



§  What would make your Concept/environment/Animation stand out?
§  How will the player remember the environment?
§  What would make your location interesting? Aesthetically, visually and architecturally?


SLIDE  9: VISUAL DEVELOPMENT



Color Palette:  Cold/ warm Colours, blue's greens, yellows and orange tones.

Environment Colors: Cold/ warm Colours, blue's greens, yellows and orange tones.

Lighting: orange, yellows, sunset colours

 

SLIDE  10: TIMESCALE


Is your project achievable in the given timescale?

Tell us how and why!


Week 1
Image referencing,
architecture
forest's
things that are in forest's
finding what colours to use/ colour palette

Week 2
Rough sketches
Thumbnails
image referencing

Week 3 
Sketches 
Thumbnails
Final Painting

Week 4
Final painting
Finishing touches
Put together speedpainting
Print out of final image

Week 5
set up presentation 
printed out image and speedpainting

Week 6
Hand in

I think I'll manage with this timescale because once I have idea set of what I want to paint I can usually produce the painting in a few hours. I think the thing that will take the longest would be the referencing of images but when it comes down the final painting I have allowed myself 2 weeks which should be fine.

 Show, Don't Tell

Rehearsing and Timing your presentation
Consider creating handout
Spell Check

Proposal


PROJECT PROPOSAL


 Section 1: 

The theme I'm going to do Is landscape concept art for a fantasy MMO RPG game. To do this I'll be working towards producing 1 final image on A3, while producing various thumbnail concepts a long the way. My final piece will be presented on a computer screen with a time lapse video of the process next to it.
The setting of my concept art will be inside a fantasy elven forest. The forest will consist of huge trees with rivers and streams running a long the forest floor. I'm going for a highly detailed painting, the kind of thing you would see once the concept has been decide, using an art style similar to Blinck (Jorge Jacinto) http://blinck.deviantart.com/ I want to do it in this style because I think he portrays a real fantasy feel in his paintings with use of great colours and imagination. He is also an artist that inspires me greatly and I hope to produce similar things to him in the future.





Section 2: 

I found it hard at first to come up with an idea on what to paint. I had a rough idea of doing some form of fantasy forest or mountainous setting, along the lines of the Elder Scrolls game 'Skryim'. So I looked into the artwork for that game and some of there previous games. I also took a screenshot from the game and painted a replica so I could figure out some techniques and the colour palette. I also looked into some films like 'The Lord of The Rings' as these a heavily fantasy based. 

I started to realise that I couldn't really produce concept art if I didnt have a brief. Usually if your doing concept art for a film or game company they would give you an idea of a setting and the concept artist would then sketch away and try to bring the clients image from his head, to something he can actually see on a piece of paper. I didnt have this, so I wouldnt have a reason to create concept art. So I decided to make a questionnaire listing things that are in fantasy games, the races, the setting, architecture....
Once this was done I then handed it around my other classmates and they ticked off there favourite things they like to see in MMO RPG games. I would then base my painting on the things that got the most marks.


Section 3: 

Week 1
Image referencing,
architecture
forest's
things that are in forest's
finding what colours to use/ colour palette

Week 2
Rough sketches
Thumbnails
image referencing

Week 3 
Sketches 
Thumbnails
Final Painting

Week 4
Final painting
Finishing touches
Put together speedpainting
Print out of final image

Week 5
set up presentation 
printed out image and speedpainting

Week 6
Hand in




Section 4: 

 I will use the normal method of evaluation - what went well? what would I change? what didn't I like?
I will also write a conclusion to my project and what I achieved from doing it. I'm also going to get an artist to write a critique on my work defining there personal opinions, what I could have changed, what went well?


Peer Feedback

I looked at Jakes blog and thought that he put his idea across really well, it was easy to understand what it was he wanted to produce. I really liked how he combined certain things to achieve his final idea. I think he's going to end up with a really interesting armour design.

The feedback I got from my peers was that it was well structured and easy to understand what I was trying to put across. They also liked the fact that I referenced an artist that really inspired me.