Thursday, 2 May 2013

Presentation Blueprint


PRESENTATION BLUEPRINT





SLIDE 1: INTRODUCTION
Name: Will Roberts
Course: Interactive Media in Game Arts

 

Project Title: Fantasy Landscape Concept



Date:02/05/2013
Engine/Software: Photoshop Cs5 Extende

 

 

 

SLIDE 2: IDEA


Idea:

Stand Alone Game Environment / Level Design/Character Design etc..
Concept art for a fantasy MMO RPG game landscape set in an ancient elven forest. 

Software: Photoshop CS5 Extended

Description: I chose this program because it is one professionals use and recommend. As well being able to paint in it there are many different editing tools you can use. Also I have more experience in Photoshop as I've been using it for several years now to do my own paintings.




SLIDE 3: SETTINGS, THEME AND LOCATION


Environment Setting:

*   Fantasy
*   Forest
*   Riverside

Theme:
*   Elven
*  Ruins
*  highly detailed
*   Style of Blinck (Jorge Jacinto)
*   Nice mood and Lighting


SLIDE 4: PROJECT PURPOSE/TARGET AUDIENCE


What do you want to create?: 

I want to create a fantasy elvish forest with massive trees and over grown vegetation with rivers/ streams and waterfalls running through it. 

What do you want to Learn or Improve?:
 I want to learn the whole production process for creating concept art as I have never experienced this before. I think it would be god for me because this is something I want to get into as a job in the future.

What do you want to the Player/Viewer to Experience?:
 I want the viewer to experience a really heavily fantasy setting which has nice cool colours and a great mood and feeling to the image.

 

SLIDE 5: FEATURES


Features/Content List:

Big trees 
Overgrown plants
Oversized plants
Waterfalls
Streams
Rivers
Ruins
Sketches
Thumnails
Final Piece
Final Piece printed
Speed Painting

 



SLIDE 6: PHOTO/REFERENCE AND INSPIRATION



Photo Reference:


Research:
 I looked into different artists work. Tried using the same styles and techniques as them using there brushes provided on there websites. Looked into a bit of film development. 
Researched different art works that are in the same style for what I want to achieve.
Looked into what colour palette I want to use.
The architecture

SLIDE 7: STORY (as a Game point of view)

Story:


How?
How did the player arrive in the environment? What were the events that brought them here?

Why?
Why is the character here? What purpose or what goal are they to achieve?

What?

What happened to the environment prior to the player arriving here?


 

SLIDE 8: UNIQUENESS&ORIGINALITY



§  What would make your Concept/environment/Animation stand out?
§  How will the player remember the environment?
§  What would make your location interesting? Aesthetically, visually and architecturally?


SLIDE  9: VISUAL DEVELOPMENT



Color Palette:  Cold/ warm Colours, blue's greens, yellows and orange tones.

Environment Colors: Cold/ warm Colours, blue's greens, yellows and orange tones.

Lighting: orange, yellows, sunset colours

 

SLIDE  10: TIMESCALE


Is your project achievable in the given timescale?

Tell us how and why!


Week 1
Image referencing,
architecture
forest's
things that are in forest's
finding what colours to use/ colour palette

Week 2
Rough sketches
Thumbnails
image referencing

Week 3 
Sketches 
Thumbnails
Final Painting

Week 4
Final painting
Finishing touches
Put together speedpainting
Print out of final image

Week 5
set up presentation 
printed out image and speedpainting

Week 6
Hand in

I think I'll manage with this timescale because once I have idea set of what I want to paint I can usually produce the painting in a few hours. I think the thing that will take the longest would be the referencing of images but when it comes down the final painting I have allowed myself 2 weeks which should be fine.

 Show, Don't Tell

Rehearsing and Timing your presentation
Consider creating handout
Spell Check

No comments:

Post a Comment